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<title>c2t :: Forum</title>
<description></description><link>http://c2t.org/forum.php</link><lastBuildDate>Sun, 05 Sep 2010 14:00:43 -0700</lastBuildDate>
<generator>Phorum 5.2.14</generator>
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<guid>http://c2t.org/read.php?2,65,98#msg-98</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,98#msg-98</link><description><![CDATA[ So how do you do this]]></description>
<dc:creator>Bozo</dc:creator>
<category>Forum</category><pubDate>Fri, 03 Sep 2010 16:55:29 -0700</pubDate></item>
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<guid>http://c2t.org/read.php?2,65,97#msg-97</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,97#msg-97</link><description><![CDATA[ @Yamin: Most know how many resources they can have, and if they want to see what they would have if they had them all, then why not? However, since I started temporarily playing again, I've noticed I end up counting things on this calculator a bit too much, so at the very least I'll probably add a counter for how many resources are checked and the number of improvements selected to make it easier.<br /><br />As for your #2, there's just way too many factors to take into account, like if the player improvement swaps, temp trades resources frequently, or any number of other things. Those would be better written in a guide than trying to implement them in this calculator. However, using the calculator to figure out if you wanted to do any of those things, and what you would get from them, is part of the reason this calculator exists.<br /><br /><br />@Lyle: I was about to add what you suggested, since having a navy is pretty expensive and it seemed like a decent compromise, until I saw both Uranium and Microchips only reduce the upkeep for specific navy vessels. In effect, I'm pretty sure it's back to adding a bunch of fields or not for the one thing, which is unfortunate.<br /><br />Also, you multiply % modifiers, not add them. Oil (-10%) and Lead (-20%) would give:<br />0.9 * 0.8 = 0.72 --- it would only cost 72% of the upkeep, or be a 28% reduction in the upkeep, whichever you prefer. Everyone thinks you add them together when you start playing the game, at least until they are told or they figure out the numbers don't add up, so don't worry about missing that.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>Forum</category><pubDate>Thu, 22 Jul 2010 23:16:24 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,96#msg-96</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,96#msg-96</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br/></small><strong>C2Talon</strong><br/>
That is not that easy to implement. On the nation status page, your entire navy is represented by a single number. To extract exactly which ships those are is impossible. I could make it do a &quot;best guess&quot;, but it would only be a guess and not be correct for everyone. In order to make sure everything is accurate as possible, I'd have to add 8 more fields to fill in per side on an already crowded interface, each of which would have to be manually filled in. Having to add 16 fields for 1 thing is not really something I want to do in the moment.<br /><br />Originally, the calculator didn't even have a place to input military information. The only reason why it is on there now is because some of the units started affecting something other than just bills, so it was necessary to add them. As far as calculations are concerned, the navy does nothing but add to bills and nation strength. Until it does something else in game, I can't see it being added. At least until there's an easier way than adding 16 things for the 1.</div></blockquote><br /><br />I was thinking more along the lines of a box where you manually enter the your Nations Navy bills and then having say the resources lead calculate the -5% in navy upkeep.<br /><br />Say your the Total cost of All navy Ships are 200,000.00<br /><br />This info would be Manually entered into the Navy Bill box on the Current Setup side of the Calculator<br /><br />Then say a nation has the resouces of Lead &amp; Oil Totaling a 30% decrease in Navy Upkeep<br /><br />The new Navy Bill total would be as Followed 200,000 - 30% = 140,000<br /><br />So in the Top Screen it would show something like<br /><br />------------------Current--------- Future-------------Difference<br /><br />Navy Bills-----200,000-------140,000-------------60,000<br /><br /><br />I know it wont add into the NS but it would help with Optimizing trades and allow for more Accurate audits.<br /><br />Basically everything i just said works just like the NS box only you have to enter it manually, Now a problem may arise when a nation has no Navy upkeep but i;m sure there's away to code it in not to use navy bills with resources if bills are 0.<br /><br />I don't know much about coding I just wanted to share my ideas :)<br /><br />Hope this isn't confusing<br />Also love the Site. I've used it since day one with my nation :D]]></description>
<dc:creator>Lyle</dc:creator>
<category>Forum</category><pubDate>Thu, 15 Jul 2010 16:01:13 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,95#msg-95</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,95#msg-95</link><description><![CDATA[ Suggestions for future updates:<br /><br />1. Limit resources so people can't select more than the limit. Maybe incorporate harbor. Unless you want to do like &quot;fantasy&quot; mode or something.<br /><br />2. This one might be a tad larger. Find out what a ruler could do to optimize their net income without telling them to buy more infrastructure, technology, or land.]]></description>
<dc:creator>Yamin</dc:creator>
<category>Forum</category><pubDate>Tue, 29 Jun 2010 17:43:25 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,94#msg-94</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,94#msg-94</link><description><![CDATA[ You have to have your nation information already entered, or have the copy/paste version or source code in the correct field, then have to enter a number in the &quot;Bulk Infra Purchase&quot; field, then press calculate. However, if you enter too high or low of a number (currently +/-25000), it will just default the value to zero and not calculate the bulk infra purchase.<br /><br />For bulk infra purchase, the calculator will show calculations for before the infra purchase in the table at the top, calculations for after the purchase in the table underneath that, as well as the cost of the total purchase.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>Forum</category><pubDate>Sun, 27 Jun 2010 21:11:55 -0700</pubDate></item>
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<guid>http://c2t.org/read.php?2,65,93#msg-93</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,93#msg-93</link><description><![CDATA[ The bulk infra purchase feature doesn't seem to do anything?]]></description>
<dc:creator>Joe</dc:creator>
<category>Forum</category><pubDate>Sun, 27 Jun 2010 19:49:58 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,92#msg-92</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,92#msg-92</link><description><![CDATA[ That is not that easy to implement. On the nation status page, your entire navy is represented by a single number. To extract exactly which ships those are is impossible. I could make it do a &quot;best guess&quot;, but it would only be a guess and not be correct for everyone. In order to make sure everything is accurate as possible, I'd have to add 8 more fields to fill in per side on an already crowded interface, each of which would have to be manually filled in. Having to add 16 fields for 1 thing is not really something I want to do in the moment.<br /><br />Originally, the calculator didn't even have a place to input military information. The only reason why it is on there now is because some of the units started affecting something other than just bills, so it was necessary to add them. As far as calculations are concerned, the navy does nothing but add to bills and nation strength. Until it does something else in game, I can't see it being added. At least until there's an easier way than adding 16 things for the 1.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>Forum</category><pubDate>Sun, 27 Jun 2010 06:21:18 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,91#msg-91</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,91#msg-91</link><description><![CDATA[ Can you fix this to include navies for a more accurate calculation please? thanks :)]]></description>
<dc:creator>Lyle</dc:creator>
<category>Forum</category><pubDate>Sat, 26 Jun 2010 15:14:33 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,90#msg-90</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,90#msg-90</link><description><![CDATA[ That is correct. It's listed under the &quot;Known Missing Calculations&quot; in the top post of the thread. Not knowing the literacy formula prevents me from accounting for it.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>Forum</category><pubDate>Fri, 04 Jun 2010 10:37:11 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,89#msg-89</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,89#msg-89</link><description><![CDATA[ It doesn't look like you take into account the increased environment with a literacy rate over 50%..]]></description>
<dc:creator>John</dc:creator>
<category>Forum</category><pubDate>Thu, 03 Jun 2010 23:53:27 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?1,88,88#msg-88</guid>
<title>Some Updates</title><link>http://c2t.org/read.php?1,88,88#msg-88</link><description><![CDATA[ Some updates in the last week:<br /><br /><a href="http://c2t.org/cncalc.php" rel="nofollow" >Cybernations Calculator</a>: I've added the ability to use the source code of the nation summary page to be used in the copy/paste field to automatically fill in the form. This should work without any problems in any web browser, and as such, is the recommended way to use that feature now. It is still possible to do it the old way (copying from the what the web browser displays) if preferred with any web browser, but if you're not using Firefox, you'll end up having to fill out the resources manually at the very least.<br /><br /><a href="http://c2t.org/gwzquest.php" rel="nofollow" >Zaishen Quest Tracker</a>: Added a <a href="http://c2t.org/gwzquest.php?q=rss" rel="nofollow" >RSS feed for the page</a> for those that are RSS-inclined.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>News</category><pubDate>Sat, 10 Apr 2010 22:43:43 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,87#msg-87</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,87#msg-87</link><description><![CDATA[ Thanks for the support. I appreciate it.<br /><br /><br />2010.04.07 Update:<br />- It is now possible to copy/paste the <b>source code</b> of a nation's summary page to fill out the form. This should work in <b>any browser</b>. This is the recommended way to do it now.<br />- You can still copy/paste the summary page like before (copying the rendered page), just with almost any browser now. However, if you're not using Firefox, you will have to manually fill in the resources.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>Forum</category><pubDate>Tue, 06 Apr 2010 23:30:35 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,86#msg-86</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,86#msg-86</link><description><![CDATA[ Hey I noticed the lack of positive feedback here. Your tool is great! Hopefully you have a counter and take pride in that.<br /><br />I've been in your shoes.. figuring out the math is fun, then boring afterwards. Kinda like building legos. =)]]></description>
<dc:creator>Zojj</dc:creator>
<category>Forum</category><pubDate>Sat, 03 Apr 2010 18:38:11 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?1,85,85#msg-85</guid>
<title>Maintenance, Mostly</title><link>http://c2t.org/read.php?1,85,85#msg-85</link><description><![CDATA[ For the first time since I had to &quot;upgrade to the new version or die&quot; with the forum software I use a year or more ago, I have finally gotten the main site to generate completely valid XHTML 1.X. As a result, markup validation links now populate the very bottom of each page again. The only exception to this is the <a href="http://c2t.org/cncalc.php" rel="nofollow" >Cybernations Calculator</a>, but then again, I do not think the markup on that page has ever passed with 100%.<br /><br />I have also fixed a small bug with the <a href="http://c2t.org/gwzquest.php" rel="nofollow" >Zaishen Quest Tracker</a>, so now it should be displaying the correct quests on the right days once again.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>News</category><pubDate>Mon, 15 Mar 2010 00:10:59 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?1,31,84#msg-84</guid>
<title>Re: Cyber Nations Calculator</title><link>http://c2t.org/read.php?1,31,84#msg-84</link><description><![CDATA[ This is the old support thread for the <a href="http://c2t.org/cncalc.php" rel="nofollow" >Cybernations Calculator</a>. Since there has been a newer, and more informative, one for quite a while, I'm going to close this one.<br /><br />Redirect any questions about the calculator to the newer thread: <a href="http://c2t.org/read.php?2,65" rel="nofollow" >Cybernations Calculator Information</a>.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>News</category><pubDate>Sun, 14 Mar 2010 21:43:57 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,83#msg-83</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,83#msg-83</link><description><![CDATA[ Thank you for this !!!]]></description>
<dc:creator>Lord AMRFT</dc:creator>
<category>Forum</category><pubDate>Sat, 30 Jan 2010 21:45:55 -0800</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,82#msg-82</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,82#msg-82</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br/></small><strong>Travis McCrea</strong><br/>:) thats fine, cURL will work.</div></blockquote>Good luck with that.<br /><br /><blockquote class="bbcode"><div><small>Quote<br/></small><strong>Travis McCrea</strong><br/>However, Do you plan on updating this script further with the additional wonders and such?</div></blockquote>I have zero data on Mars and Moon wonders, so this is impossible for me in the moment. As for anything else, maybe. Afterall, I did add a (much requested) feature shortly after I quit the game, and did just fix a bug less than a month ago.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>Forum</category><pubDate>Tue, 29 Dec 2009 19:49:38 -0800</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,81#msg-81</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,81#msg-81</link><description><![CDATA[ :) thats fine, cURL will work.<br /><br />However, Do you plan on updating this script further with the additional wonders and such?]]></description>
<dc:creator>Travis McCrea</dc:creator>
<category>Forum</category><pubDate>Sat, 26 Dec 2009 02:27:26 -0800</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,80#msg-80</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,80#msg-80</link><description><![CDATA[ No.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>Forum</category><pubDate>Sun, 20 Dec 2009 15:18:35 -0800</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,79#msg-79</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,79#msg-79</link><description><![CDATA[ So before... you said that you would not be releasing the source, but you were going to when you were going to quit the game.<br /><br />Since you no longer have the desire to update the script, could you release the source so someone who is willing to keep it updated (and add additional features)? Because the source code is hacky doesn't mean that should keep you from releasing it, the new version can have the sourcecode released and you can see what could have been done to make it better and learn?]]></description>
<dc:creator>Travis McCrea</dc:creator>
<category>Forum</category><pubDate>Wed, 16 Dec 2009 16:56:41 -0800</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,78#msg-78</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,78#msg-78</link><description><![CDATA[ Seems an extremely bad typo caused the National Environment Office to take over what the Mining Industry Consortium is supposed to do.<br /><br />Thanks for pointing that out. It should be working as intended now.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>Forum</category><pubDate>Tue, 01 Dec 2009 18:22:04 -0800</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,77#msg-77</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,77#msg-77</link><description><![CDATA[ The mining industry consortium doesn't appear to adjust income.]]></description>
<dc:creator>Requia</dc:creator>
<category>Forum</category><pubDate>Tue, 01 Dec 2009 16:53:20 -0800</pubDate></item>
<item>
<guid>http://c2t.org/read.php?1,64,76#msg-76</guid>
<title>Re: Massive Update to CN Calculator</title><link>http://c2t.org/read.php?1,64,76#msg-76</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br/></small><strong>tomtom</strong><br/>
Firstly, im being an idiot and posting here because your forums has detected this to be spam when i try and create a new topic Â¬Â¬</div></blockquote>In the &quot;News&quot; forum, only replies to threads can be made. The &quot;General&quot; one is where new threads can be made. I should probably just hide the News section from being in the forums list because of that; although that's another matter.<br /><br /><br />As far as the rest goes, I know exactly what you're doing, I just have to explain the why you're getting what you're getting, since it's not actually a bug or anything. What the calculator does is use the &quot;current&quot; information as a base when calculating the &quot;future&quot; information, and only in that way. That is also why the future side doesn't have as many fields to fill out, since it only calculates <i>changes</i> one way.<br /><br />With that mind, when you added improvements/resources to your current side to match your future side without changing anything else, the calculator had a new base to work from. From the looks of your numbers, it had no changes to calculate between current and future side, since the improvements/resources on one side matched the ones on the future side.<br /><br />Now, if you wanted to compare two future scenarios, which seems to be what you wanted to do, you could do one of a few things:<br />1. If your browser has multiple tabs or windows as needed, use them to calculate different future scenarios to easily compare them.<br />2. Use the back button and/or forward buttons on your browser to browse through previous calculations.<br />3. Copy/paste numbers you want to compare into notepad or some other text editor.<br />4. You could also write down the numbers you want to compare as you suggested if you had to.<br /><br />There might be more, but those are just things I've done to work around the limitation of the calculator being able to only calculate one future instance at a time.<br /><br /><br />I hope something in this clarified it for you. I know I'm terrible at explaining things, so if anything didn't make sense just let me know and I'll try to clarify. Or maybe I was just so terribly off the mark on understanding what you were asking, let me know in that case as well.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>News</category><pubDate>Tue, 06 Oct 2009 19:39:58 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?1,64,75#msg-75</guid>
<title>Re: Massive Update to CN Calculator</title><link>http://c2t.org/read.php?1,64,75#msg-75</link><description><![CDATA[ Firstly, im being an idiot and posting here because your forums has detected this to be spam when i try and create a new topic Â¬Â¬<br /><br />Hi I'm not 100% sure how to replicate this bug.. but..:<br /><br />1. I copy paste my info into the handy box<br />2. Edit the missing fields, nuclear pos. aircraft level, etc.<br />3. Change my future nation to include a different resource, replace fish with gems<br />4. Calculate an extra 1000 infra purchase<br />5. To the future design, add the improvements I can now purchase with my extra population eg: 5 statium, 5 banks 5 police etc.<br />6. calculate to update it.<br /><pre class="bbcode">
MY stats                  Orig                 future                        difference
Total Income	         536,337.41	1,716,710.64	         1,180,373.23
Total Infra Upkeep	379,967.25	379,967.25	          0.00</pre>
7. Hope to compare this future income to my Original with the different resources, so add the same improvements, to the orginial and<br /><pre class="bbcode">
Total Income	         <u>536,337.41</u>  	<u>536,337.41</u>	          1,180,373.23
Total Infra Upkeep	379,967.25	379,967.25	          0.00</pre><br />The underline numbers dont update, infact the second reverts to the original setup level :/ This isnt a big bug, it just means I have to write stuff down/copy and paste to compare 2 future setups, which is more of an annoyance :/ Esp as the &quot;Original setup&quot; +1000 infra has no meaning, why would i want to see stats of my nation without the improvements, which I'm going to buy as soon as I can. Pretty sure this didnt happen last time I came on this site, the only thing I'm doing different now is; I have replaced a trade resource, so maybe this is causing the error?<br /><br />Anyway i doubt you'll get round to fixing this, as you sound like RL is taking over again :) But thanks for a great tool, and if you do find an hour to try and sort this, it'd mean alot to a CN newbie whos uses this site almost everyday.]]></description>
<dc:creator>tomtom</dc:creator>
<category>News</category><pubDate>Sun, 04 Oct 2009 21:52:27 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,74#msg-74</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,74#msg-74</link><description><![CDATA[ I wrote this before I knew about regex, so it's using explode to grab variables from the copy/paste input. That's mostly why it used to only fill in very few things if it didn't have all the information, i.e. copy/paste would only fully work if it was your own nation. Regex is definitely superior though.<br /><br />If I had to rewrite the copy/paste feature, it would use regex to fill in variables from the nation page's source, instead of using the copy/paste from the browser-generated page. That way it would work in any browser. It's something I may still add that if I get a lull in my school work.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>Forum</category><pubDate>Tue, 08 Sep 2009 12:30:05 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,73#msg-73</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,73#msg-73</link><description><![CDATA[ Do you use regex to get each variable? or explode/impode etc.]]></description>
<dc:creator>Keve69</dc:creator>
<category>Forum</category><pubDate>Tue, 08 Sep 2009 01:58:01 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,72#msg-72</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,72#msg-72</link><description><![CDATA[ I've finally gotten around to making it so you can copy/paste another nation's status screen and parse the info that is given. Besides the things that normally cannot be filled in automatically, the following will also not be automatically filled in when copy/pasting from another nation:<br /><br />Tax Rate<br />Environment<br />Global Radiation<br />Happiness<br />Citizen Income<br /><br />Also, I will probably no longer be updating the calculator with new stuff that comes in the game unless information about the changes come to me, since I no longer play due to admin changing the deletion times without informing anyone. Thus, the 2009.03.24 update is the last official time that the calculator was up-to-date with the game. This update was merely to add the most requested feature, since I actually have a ton more time on my hands now that I don't spend hours a day on the game.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>Forum</category><pubDate>Mon, 31 Aug 2009 15:09:45 -0700</pubDate></item>
<item>
<guid>http://c2t.org/read.php?2,65,71#msg-71</guid>
<title>Re: Cybernations Calculator Information</title><link>http://c2t.org/read.php?2,65,71#msg-71</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br/></small><strong>C2Talon</strong><br/>
<blockquote class="bbcode"><div><small>Quote<br/></small><strong>Laverick Phoenix</strong><br/>Hey, the copy and paste feature doesn't work if you're pasting someone else's nation, it only works for your own. It shouldn't be too hard to fix that.</div></blockquote>
I hate to say it, but that's not really a bug, that's a feature. Part of the reason is because you need information that isn't available on someone else's page, like income, happiness, environment, et al to get any reasonable calculations. I can see where you're coming from though, so I think I'll put it on my to-do list so it at least fills out what's available.</div></blockquote><br />I know you already answered him, but it still doesn't work even if you have all their information. At least I'm still trying to get it work. I run Economics for my alliance so I take people's audits of their nation, and put their complete info into the calculator but I still have to do it by hand.]]></description>
<dc:creator>Phonoi</dc:creator>
<category>Forum</category><pubDate>Sat, 15 Aug 2009 07:53:02 -0700</pubDate></item>
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<guid>http://c2t.org/read.php?1,70,70#msg-70</guid>
<title>Guild Wars Combat Tracker Back Online</title><link>http://c2t.org/read.php?1,70,70#msg-70</link><description><![CDATA[ I've been a little reluctant to do this, but since two potential update days have passed since the latest cycle went full circle and they haven't bothered to change it, I'm putting the tracker back up. At least this time it's a minimum of a week until the next potential update, so the tracker should be valid for a little longer than the last time I put it up.<br /><br />Link: <a href="http://c2t.org/gwzquest.php" rel="nofollow" >Guild Wars Zaishen Quest Tracker</a>]]></description>
<dc:creator>C2Talon</dc:creator>
<category>News</category><pubDate>Thu, 23 Jul 2009 18:48:53 -0700</pubDate></item>
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<guid>http://c2t.org/read.php?1,69,69#msg-69</guid>
<title>Added Tracker For Guild Wars Combat Quests</title><link>http://c2t.org/read.php?1,69,69#msg-69</link><description><![CDATA[ I think the title really says it all. I created something to automatically keep track of daily combat quests in Guild Wars so I don't have to count backwards on a static list every time I want to find out when a certain one is coming up. Might be useful to others, so I've made it available here.<br /><br />Edit: The cycle changed as of the 2009.06.11 update, so I removed the tracker.]]></description>
<dc:creator>C2Talon</dc:creator>
<category>News</category><pubDate>Wed, 10 Jun 2009 07:06:50 -0700</pubDate></item>
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